Webinars

Image used with permission of Club Minecraft 2018 

November 2019

GUINEVERE final web conference
Wednesday, 13 Nov 2019 11am CET- 1pm CET Simulcast: Video conference using Zoom and local participants in Florence.
Zoom URL https://zoom.us/j/8039048284
Recording of the Webinar

Our Guest Speaker James York from Tokyo Denki University, Japan, will speak about How to teach languages in MinecraftFurthermore, GUINEVERE Project partners will talk about the project results. For the programme, please check the Google site:


Setting up the webinar at INDIRE, Florence (IT) with Heike Philp (LETS) and Andrea Benassi (IUL)

April 2019

Presenter: Jonathon Reinhardt (Ph.D, Penn State)

Title: Game mechanics, learning dispositions, and play styles: Considerations for the design of gameful language learning environments
Date: 25 April 2019
Time: 4:00pm – 5pm BST
Venue: http://connect.uclan.ac.uk/reinhardt/
Recording of the Webinar

Abstract: Designing effective gameful environments for second and foreign (L2) learning – from a game-informed collaborative classroom learning activity to a full-fledged educational game – requires consideration of how game features and mechanics can afford L2 learning dynamics. Certain mechanics, for example time control, narrative, and goal-orienting, have been shown to support gameful L2 learning. Another consideration is player identity and disposition – some students are hardcore gamers and others might dislike games or not believe they can function as learning tools – approaching the activity with both learnful and gameful attitudes is thus key to success. Finally, play is voluntary and players should be motivated to learn and use the L2 in order to play, as opposed to only playing in order to learn. Appealing to play styles is thus important – players may prefer achieving, socializing, exploring, or ‘playing the trickster’, while avoiding or disliking other styles. At the same time, transformative gameful L2 learning involves taking risks and trying on new identities, which may only be possible when players go out of their comfort zones. This talk will explore these concepts and offer ideas for how to create gameful L2 learning experiences that challenge and motivate players by leveraging mechanics in designs, acknowledging dispositions, and by appealing to, at the sametime critically situating, play styles.

Presenter Bio: Jonathon Reinhardt (Ph.D, Penn State) is Associate Professor of English Applied Linguistics and Second Language Acquisition and Teaching at the University of Arizona, USA. His research interests focus on technology-enhanced second and foreign language pedagogy and learning, especially with emergent technologies like social media and digital gaming. His most recent book, “Gameful Second and Foreign Language Teaching and Learning” (Palgrave-Macmillan, 2019) presents theory, surveys research, and outlines the practices of the nascent field.

Presentation Slides: reinhardt_draft

February 2019

This webinar is being co-hosted by SIG Virtual worlds & Serious Games Eurocall/Calico and the GUINEVERE project

Presenter: Margherita Berti 
You can almost feel like you are in the place presented“: Implementing Virtual Reality in the Language Classroom.
Date: 26 February 2019
Time: 6:00pm GMT
Venue: https://connect.uclan.ac.uk/r8xi6screjj
Recording of the Webinar

Description: This webinar illustrates principles and practices regarding the use of virtual reality to foster cultural awareness in the language classroom. Findings collected during a cultural immersion experience with beginner and intermediate L2 Italian students revealed that virtual reality allowed learners to see and discover diverse cultural layers, practices and perspectives in authentic and contextualized environments. Affordances and constraints of virtual reality for language learning will also be discussed.

Bio: Margherita Berti is a doctoral student in the Second Language Acquisition and Teaching (SLAT) program at the University of Arizona. Her current research focuses on the integration of technology tools for pedagogical purposes in foreign language courses. She has presented papers at various conferences such as ACTFL, AAAL, and CALICO and published articles and reviews in academic journals as Issues and Trends in Educational Technology (ITET) and CALICO Journal.

 

The GUINEVERE Project partners are wishing everyone a happy and prosperous new year 2019
Welcome to our first Webinar in January 2019


Image provided by Stephanie Wössner

Presenter: Stephanie Wössner
Immersive Language Learning 
Date: 10 January 2019
Time: 7:00pm – 8:00pm UK time
Venue: http://connect.uclan.ac.uk/woessner/

Recording of the Webinar

This webinar will be hosted by the University of Central Lancashire and moderated by Heike Philp. Stephanie will be talking about Immersive Language Learning discussing the advantages of  CoSpaces in language education.

Virtual Reality offers you the possibility to open your classroom to the world and to invite the world into your classroom. More precisely, it enables teachers and students alike to present complex ideas visually, to make them tangible and to communicate with people from all over the world. Making your own VR content is easier than you think, and it is an excellent way to acquire the 4C skills. This webinar will be mostly hands-on and there will be plenty of time to try out CoSpaces Edu yourself and to learn more about its AR and MergeCube features. You will also learn about a few projects that have already been done.

Stephanie Wössner teaches English and French in Germany. She is also an ICT in education consultant for the Landesmedienzentrum Baden-Württemberg. Learn more about her current projects: http://www.steffi-woessner.de/en/

October 2018

Presenter: Ercan Altug Yilmaz, Gamification Expert – Oyunlastırma.co
Gamification for Everybody
Date: 23 October 2018
Time: 5:00pm – 6:00pm UK time
Venue: http://connect.uclan.ac.uk/istanbul/

Recording of the Webinar

September 2018

Presenters: Monica Boccoli and Simonetta Anelli, Italian University Line, Italy
Minecraft and Edmondo in Italy
Date: 10 September 2018
Time: 8:00pm – 9:00pm UK time
Recording of the Webinar

July 2018

Presenter: Laura Pihkala-Posti, University of Tampere
Using Minecraft in the Language Classroom for Creating Authentic Communication Occasions.
Date: 26 July 2018
Time: 6:00pm – 7:00pm UK time
Venue: http://connect.uclan.ac.uk/minelaura/
Recording of the Webinar

Abstract and Bio click here

June 2018

Presenter: Brant Knutzen, University of Hong Kong
The Agency
Date: 29 June 2018
Time: 1:30pm – 2:30pm UK time
Venue: https://meet615974094.adobeconnect.com/brant

Recording of the Webinar

Abstract and Bio click here

MAY 2018

Presenter: Chris McGuirk, University of Central Lancashire
The Quest for Learning: discussing learner motivation paradigms in an online gaming space.
Date: 11 May 2018
Time: 1pm – 2pm UK time
Venue:
http://connect.uclan.ac.uk/mcguirk/.

Recording of the session: http://connect.uclan.ac.uk/p2dfeky2k4e/

Abstract and Bio click here

April 2018

Presenter: Barbara MCQueen
How to get here from there?
Date: Thursday, April 19th  2018
Time: 21:00:00 CEST UTC+2 hours
12:00:00 PDT  UTC-7 hours
19:00:00 UTC (GMT) hours
Venue: http://connect.uclan.ac.uk/webinarmcqueen/

Recording of the session: http://connect.uclan.ac.uk/p5iuwjsfo93/

Abstract and Bio click here

MARCH 2018

Presenter: Dr Alina Horlescu, Dublin City University Contact: alina.horlescu2@mail.dcu.ie
Date: 10 March 2018
Time: 2 pm – 2:40 pm GMT/UTC

Recording of the session: https://connect.uclan.ac.uk/p61n8epkblw/
Infusing Digital Literacies into World Language Teacher Education TPACK with Machinima

The webinar is organized by SIG Virtual worlds & Serious Games Eurocall/Calico in cooperation with the University of Lancashire on behalf of the GUINEVERE Project.

Abstract and Bio click here

FEBRUARY 2018

An introduction to Club Minecraft Mini Games
Date: 02 February 2018 
Time: 7:30 pm – 8:30 pm GMT
Recording of the session: http://connect.uclan.ac.uk/p67o63fnn1z/

Speaker: Matthew Ward, Founder of Club Minecraft
Abstract and Bio click here

JANUARY 2018

Chris Bailey, Sheffield University, UK on behalf of the CAMELOT Project
Using Minecraft in Storytelling
Webinar revisited
13th March, 10.30 – 11.30 am GMT

Abstract and recording:http://guinevereproject.eu/using-minecraft-in-storytelling