EU funded GUINEVERE project (2017-2019)
Games Used IN Engaging Virtual Environments for Real-time Language Education
Games designed and created by teachers in virtual worlds such as Minecraft, OpenSim and Second Life.
EU funded CAMELOT project (2013-2015)
CreAting Machinima Empowers Live Online lanugage Teaching and Learning
Machinima created and filmed in virtual worlds.
EU funded AVALON project (2009-2010)
Access to Virtual and Action learning Live ONLine
Language educators learn to explore and use virtual worlds to teach a language live online.
University of Manchester (project coordination)
EU funded LANCELOT Project (2005-2007)
LANCELOT stands for LANguage Learning with CErfitied Live OnlineTeachers and explores the methodology of teaching live online using virtual classroom technology, today known as video conferencing, webinars or webconferences.