We are pleased to be offering the CAMELOT Course as it was developed in the CAMELOT project.
Dates: 6 weeks starting in April 2016 and September 2016
Costs: 390 EUR which includes the certification fee
Curriculum framework for machinima teacher training course
This curriculum aims to provide a framework for the training of teachers in pedagogical and practical applications of machinima – real-time animated films taken in Virtual Worlds (VWs) for teaching and learning in VWs – in language and CLIL teaching. It is based on piloting courses run within the scope of the CAMELOT project, accompanied by project partners and evaluated by an external examiner.
The course aims to empower teachers to develop user-generated video content -machinima – adapted to the needs of their learners, using a task-based or project based approach in their language and CLIL teaching.
The course is designed for language and CLIL teachers with pedagogical background and experience. Students undertaking teacher training may also participate in the course, it will benefit them in their future career.
Facilitator and facilitation
The facilitator needs to have an excellent understanding of both how to use virtual worlds and make machinima. S/he should ideally be a language teacher with experience of VWs and teaching/learning in VWs, and should have an adequate command of VWs technology.
It is recommended that participants and trainers/facilitators meet twice per week face-to-face or virtually. The facilitator or the organisation providing the training shall decide whether meetings should take place on a communication platform like Adobe Connect or in VWs. Learning new features should be a self-study process in the first two weeks in Moodle or whatever platform will be used for the course. Creating machinima is vital to the success of the course, and for this a virtual learning environment is needed.
Cooperation with “mentors”, i.e. teachers or students with a good command of Second Life/VWs affordances is highly recommended. Such mentors can help beginners in VWs to take their first steps in a virtual world. Similarly, the existing knowledge and skills of mentors will be fostered while teaching participants new to the field. Mentor and learner may agree on additional meetings during the six weeks reserved for the course.
The whole course comprises 6 weeks with two meetings per week with the whole group.
The first two weeks will familiarise teachers with techniques and ways of managing virtual worlds for (language/CLIL) teaching, or for brushing up their knowledge of and skills needed in VWs. In the case of advanced learners, the time devoted to this may be shortened.
Weeks three to six, will focus on the production of machinima combined with embedding productions meaningfully in (language) teaching practice or planning towards achieving that outcome.
On registration, participants will receive a self-assessment questionnaire which they should complete before starting the course. This will help them to track their learning progress and help them to compare it with the self-assessment questionnaire results at the end of the course. There is also a survey to provide background information to the facilitators. This survey will enable the facilitator and the mentors to adjust the content of the course to the needs of the trainees; a feedback questionnaire at the end of the course will give them insight into their achievements and, perhaps, any remaining weaknesses in the course design and contents. These documents can also be used to evaluate the course.
Machinima Open Online Course Teacher Training Programme
Welcome to The CAMELOT Project Machinima Open Online Training Course. This is an overview of the whole course; individual sessions need to be planned by the facilitator to work on the platforms chosen on which to run the training.
The objectives of the course are to learn how to make and use machinima in the classroom so there is a mix of practical and pedagogic objectives.
The practical objectives are designed around learning how to use Second Life or another virtual world, how to screencast and finally how to edit the footage to make a Machinima.
The pedagogic objectives provide some theoretical background for teaching and help teachers to identify the pedagogy of practical application of machinima in the classroom. This course is a six week online course which will be run on the three different platforms explained below:
1 Second Life, or another virtual world: www.secondlife.com. Before the course begins participants need to
● sign up for Second Life (Virtual World) membership,
● download the Second Life or other Virtual World viewer, and
● make an avatar.
The first time that you log in participants will be put into an orientation area; the better one learns the skills covered there, the easier the start of the course will be. This should be done before the start of the course. NB, participants new to the virtual world om use should have the opportunity to come into the virtual world to take part in a couple of orientation sessions during the week before the course starts.
2. Adobe Connect or other virtual classroom, all participants need to do is log in wearing a headset at the appointed sessions.
3. Moodle or other VLE: A user ID and password should be sent out before the course starts.
This week we are beginning to learn Second Life skills.
There will be two synchronous meetings in week 1, the first will be in the Adobe room to introduce the course.
The second will be in Second Life and will be an opportunity to practice the week 1 skills.
The meetings will be spread apart to give everyone the opportunity to complete the set tasks for each week.
This week we are learning all about the avatar, how to make different outfits and different avatars ready for acting as different characters in your machinima. The Adobe room meeting is mandatory if you can’t attend it is necessary to watch the recording.
The second will be in Second Life and will be an opportunity to practice the week 2 skills.
During week 3 we start to seriously plan for our own machinima and maybe even our final reflective task.
We will make a very simple machinima altogether to give everyone an opportunity to practice the skills needed.
There will be at least two synchronous meetings in week 3, they will both be in Second Life and will be an opportunity experience making a machinima set up by the facilitators.
During this week, we will be concentrating on completing our storyboards, finding places to film, requesting permission to film and making landmarks of those places.
We will be reflecting on the pedagogical readings and how they influence out teaching with machinima.
The two synchronous sessions this week will be in Second Life.
This week we will be completing our machinima to match our storyboards and lesson plans.
The two sessions this week will be in Second Life.
This week we will be finishing off all tasks and meeting to share and evaluate our completed machinima.
There will be one meeting this week, it will be in the Adobe room and we will share our finished machinima.
Hardware and Software Needed
Please make sure that you have these organised before the course begins.
● Participants will need a reasonably good computer to be able to use Second Life and make machinima.
● A headset will be necessary for use in both Second Life and the Adobe room.
● Participants need some video editing software. If anyone does not have any, a free trial of Camtasia lasts for 1 month so after the first week participants could download and use that. Macs have iMovie and PC users can use Windows live Movie Maker. If anyone already has and uses any other video editing software they should continue to use the one they are familiar with.
● Participants need a screen casting software such as Fraps, Screencast O Matic or Quicktime 10. The evaluation version of Fraps has a watermark and only allows 30 second film clips but is fine for the project. If participants have Camtasia it is fine to use that as a screen casting program as well as editing program.
● Mac users please enable the right mouse facility. (Apple and Settings)
● A word processing program will be useful. It is best to draft any responses in a Word Processor, especially as participant internet connection can be flaky. It is infuriating to write a whole message then lose it without warning because the internet dropped whilst writing. It is better to copy and paste any message in from a word processing program.
Completion and Certification
Everyone is expected to make a storyboard, lesson plan outline and machinima and do the 500 word evaluation which is the week 6 task. Apart from those three fixed pieces of work participants need to have completed 80% of the course tasks. Certificates of participation will be awarded to everyone who meets those criteria at the end of the course.
The two sessions needed each week need to be well spread to give time for the tasks to be completed. It is best to run a Doodle before the course starts to try to work out the best time for all participants. All sessions should be recorded so it will be possible to complete the course even if participants do have to miss some sessions.